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Functions

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fun <A> Option<A>.combine(other: Option<A>, combine: (A, A) -> A): Option<A>
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operator fun <A : Comparable<A>> Option<A>.compareTo(other: Option<A>): Int
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inline fun filter(predicate: (Nothing) -> Boolean): Option<Nothing>

Returns this $option if it is nonempty '''and''' applying the predicate $p to this $option's value returns true. Otherwise, return $none.

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inline fun <B> Option<*>.filterIsInstance(): Option<B>

Returns an Option containing all elements that are instances of specified type parameter B.

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inline fun filterNot(predicate: (Nothing) -> Boolean): Option<Nothing>

Returns this $option if it is nonempty '''and''' applying the predicate $p to this $option's value returns false. Otherwise, return $none.

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inline fun <B> flatMap(f: (Nothing) -> Option<B>): Option<B>

Returns the result of applying $f to this $option's value if this $option is nonempty. Returns $none if this $option is empty. Slightly different from map in that $f is expected to return an $option (which could be $none).

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inline fun <R> fold(ifEmpty: () -> R, ifSome: (Nothing) -> R): R
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inline fun <T> Option<T>.getOrElse(default: () -> T): T

Returns the option's value if the option is nonempty, otherwise return the result of evaluating default.

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Returns the encapsulated value A if this instance represents Some or null if it is None.

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Returns true if the option is None, false otherwise.

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Returns true if the option is Some, false otherwise.

inline fun isSome(predicate: (Nothing) -> Boolean): Boolean

Returns true if this option is nonempty '''and''' the predicate $p returns true when applied to this $option's value. Otherwise, returns false.

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inline fun <B> map(f: (Nothing) -> B): Option<B>

Returns a Some<$B> containing the result of applying $f to this $option's value if this $option is nonempty. Otherwise return $none.

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inline fun onNone(action: () -> Unit): Option<Nothing>

The given function is applied as a fire and forget effect if this is a None. When applied the result is ignored and the original None value is returned

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inline fun onSome(action: (Nothing) -> Unit): Option<Nothing>

The given function is applied as a fire and forget effect if this is a some. When applied the result is ignored and the original Some value is returned

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inline fun <A> Option<A>.recover(recover: OptionRaise.(None) -> A): Option<A>

Recover from any None if encountered.

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inline fun <L> toEither(ifEmpty: () -> L): Either<L, Nothing>
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fun <K, V> Option<Pair<K, V>>.toMap(): Map<K, V>
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open override fun toString(): String